Tracks Venues

In this session...

In 2020 as the world changed, so too did our entertainment habits. Looking for ways to find social connection, joy and purpose in a world without physicality, people increasingly turned to video games. But far from being a new phenomenon, gaming has been steadily on the rise for years.

This session will explore the impact of the pandemic on entertainment consumption, including video games, and seek to better understand what these changed behaviours and emotional connections mean long term for consumers and brands alike.

What You'll Learn from This Session...

  1. Entertainment consumption during the pandemic
  2. Understand changed behaviours
  3. Long term effects for consumers and brands

Presented with


Speakers

Jonathan Stringfield VP and Global Head of Business Marketing, Measurement and Insights Activision Blizzard Media and Esports
Abby Thorsgaard Manager, Primary Research Omnicom Media Group

Event Details

Event Type Session

Related Topic Area  Culture 

Similar Interests  Entertainment 

Track  Gaming & Esport