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In this session...

Over 1/3 of the world’s population are gamers…gaming is up +19.6% y-o-y ($174.9 bn). Brands are eager to advertise, with the caveat it’s in a brand-safe & suitable environment. Conspicuously, PEGI rate that over half of video games contain a degree of violence, so does level of violence jeopardise brands that are advertising in it? Games are highly contextual environments needing a custom no-one-size-fits-all approach. We present a framework for brands to find the right suitability strategy & outcome for campaign needs

What You'll Learn from This Session...

  1. Violence is not binary
  2. Not all violence is bad for your brand
  3. Brand impact is moderated by the degree of violence for gender

Presented with


Speakers

Julia Rast Manager Global Solutions and Innovation Xaxis

Event Details

Event Type Session

Related Topic Area  Culture 

Similar Interests  Entertainment 

Track  Gaming & Esport